

And then the game gave you the ability to learn “Overdrive -> AP” which converted any rise in your Overdrive gauge into AP. Along with the standard format from Final Fantasy VII of “take damage, get mad” you could set your Overdrive to charge under a variety of circumstances, such as killing enemies, winning battles, or even simply having your turn come round. These are ordered not by their game but in ascending order of popularity among our community.įinal Fantasy X massively improved the Limit Break concept with its Overdrives. Just know we considered them all carefully. There were over 35 nominated entries to go through to boot, and some popular ones such as the 64-Door Hierarchy, Lete River Leveling and Catnip Gunner were left in the dust. You may question a few of the community choices below, but our general rule was that if it felt odd, it probably was. The more you know.Īnyway, on to the list. Your characters do turn around, but this is simply a cosmetic change: damage is not affected. Then there are some popular “tricks” that do nothing at all! For instance, it is widely believed that if you are back attacked in Final Fantasy VII and begin to “run away” you will turn around to face the enemy, thus avoiding extra damage. Some exploits, however, can occur by using the system a way that wasn’t intended (or at least doesn’t seem to be intended) by the developer. If Final Fantasy XV taught us anything, it’s that bugs aren’t going anywhere (and that Cup Noodle is God’s Own Foodstuff).īut what exactly counts as a glitch or an exploit? Many of the known bugs within Final Fantasy are unintentional consequences of coding, and are often catastrophic, though most of the ones you will see here are beneficial to the player. From the earliest days of arcade gaming to now there seems to be no end to these amusing things.

Lovely little mistakes within code, things the developer overlooks, or things that seem to happen by pure magic. The selections are made with the help of our community.Īs long as there have been computers, there have been glitches.

Previously in this series, we have looked at the best lines of dialogue in Final Fantasy VII, the best FMVs in the Final Fantasy series, the most difficult boss fights in the series, the most appropriate character themes, and the most interesting NPCs. This is the sixth entry in an ongoing series of articles on The Lifestream called The Seven, in which we turn the spotlight on seven of the best (or worst) aspects in the Final Fantasy series.

Community events The Seven: Most broken exploits / glitches in Final Fantasy
